![]() You should also add the option that reverses the direction it is played in so that pressing the action group again will move your robotic parts in reverse so you can extend and retract like you would with solar panels. Lastly you will have to bind this "play" menu option to a keybind of you choosing in the actiongroup menu. And the hinges will change the angles as you have selected. You can also change the time of the entire track on the top right, or change the time of just one part on the bottom right.Īfter you have done this you can click "play" in the editor or by right clicking the KAL-1000. ![]() You do this by setting keyframes and dragging them up or down, or by manually setting an amount in the bottom right. Then right clicking the KAL-1000 controller will allow you to open its track editor where you can choose how much the hinge will angle over a desired amount of time. To add a part to the controller you need to go to your action groups, select the KAL-1000 controller you want to use and then click the part and the action you want to use (for pistons, hinges and rotation servos this will almost always be "target angle"). For every action group you want to assign to one or more robotic part you will need a separate KAL-1000 controller. You will need to use the KAL-1000 controller. This will turn the action group into a binary on/off.įor more complex actions, or actions that you want to also reverse like you do with solar panels. You can turn this off by clicking the little square icon in the "Group actions" tab found in the actiongroup menu. (For hinges, pistons and rotation servos this will usually be "Target angle").īy default keys bound in the "axis group" will be on what is called "Incremental control" Which means that the target angle, or in the case of rotors torque, will increase or decrease based on how long you hold the key. Select your robotic part and bind the action you want to use. I sure hope it doesnt take weeks.Q: How do I assign actiongroups to my robotics parts?Ī: For simple actions like extending a piston more/less or spinning a rotor faster/slower you can use the new "Axis groups" where you can bind pitch yaw and roll, the keys used for translation, and some standard action groups. I did make it to minmus a few times previously and completed contracts there with no problems on my current save file, along with planting 2 flags. Grrrrr I have waisted around 30 hours since DLC came out trying to play a game that is too broken atm to even progress past the Mun and Minmus. Upon arriving at the Mun everything had gone well, but upon breaking orbit and putting myself on a path towards the surface, I got another error message. I decided at this point that if all contracts were to be bugged again, that I would just treat the game as a science playthrough, as I had already spent 20 hours on this save file. My contract for rescuing said kerbal was gone and I have recieved no notifications about it's compleation, however that kerbal was now in my service. ![]() I had hoped that this would not break the game, but upon returning to Kerbal. ![]() As soon as i did I got error messages on my screen, as I turned them on in debug menu. Then i stumbled across one of the new capsules, i switched over, thinking little of it. Ugh another update, got several rescue missions did a few, where the stranded crew memeber was in a normal, non dlc capsules. ![]()
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